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trap miscouting bug

Matt Jagos requested to merge mattsBranch into main

fixed the bug where traps get counted twice. It was because we were including climbTrap as part of the calculations for totalSuccess, where that number is already included in the teleTrap number.

As of right now, I'm unsure if climbTrapMiss is included in the teleTrapMiss as well. But for now, I think the successful trap shots should be correct.

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